Episode 26
The Dark and Bloody Ground
January 28th, 2018
1 hr 41 mins 14 secs
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About this Episode
Nathan and Eppy are joined by special guest Emily Care Boss to talk about S1E2 The Dark and Bloody Ground. Featuring the debut of Beth Davenport and excellent action sequences from director Michael Schultz, we have a lot to gush about beyond the slightly-too-convoluted mystery plot that centers on dual identities, obscure copyright law, and love lost in the pursuit of big Hollywood money. In our second half, Emily leads our deep dive conversation into building dynamic relationships AND dynamic action sequences in fiction. Thanks to our Patreon supporters for enabling our first guest appearance!
Find out more about our guest Emily Care Boss at blackgreengames.com, and check out the Living Games Conference at livinggamesconference.com
Want more Rockford Files trivia, notes and ephemera? Check out the Two Hundred a Day Rockford Files Files!
Support the podcast by subscribing at patreon.com/twohundredaday. Big thanks to our Gumshoe patrons! Check them out:
- Richard Hatem
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- John Adamus, The Writer Next Door
- Lowell Francis's Age of Ravens gaming blog
- Kevin Lovecraft and the Wednesday Evening Podcast Allstars
- Mike Gillis and the Radio vs. The Martians Podcast
- And thank you to Dael Norwood, Shane Liebling, Dylan Winslow, Bill Anderson, Adam Alexander and Chris!
Thanks to:
- zencastr.com for helping us record
- fireside.fm for hosting us
- thatericalper.com for the answering machine audio clips
- spoileralerts.org for the adding machine audio clip
- Freesound.org for the other audio clips
Two Hundred a Day is a podcast by Nathan D. Paoletta and Epidiah Ravachol. We are exploring the intensely weird and interesting world of the 70s TV detective show The Rockford Files. Half celebration and half analysis, we break down episodes of the show and then analyze how and why they work as great pieces of narrative and character-building. In each episode of Two Hundred a Day, we watch an episode, recap and review it as fans of the show, and then tease out specific elements from that episode that hold lessons for writers, gamers and anyone else interested in making better narratives.